Physics3D
Physics3D
Make 3D shapes fall, bump into walls, and become a player.
Quick Start
Physics3D makes 3D objects fall, bump, roll, and stop on the floor. Start by making one world, one floor, and one shape. A normal shape can move. A shape whose name starts with static_ stays still.
Open page →Make 3D Shapes
A box is a block. A sphere is a ball. A capsule is a pill shape. floor makes easy ground. static_box makes a block that cannot fall or move.
Open page →Make a Player
A character is a ready-to-move player shape. It walks into walls instead of going through them, stands on floors, and jumps. MAKO also makes slightly early or late jump presses feel nicer.
Open page →Layers, Triggers & Springs
These tools turn collision into game rules. Named layers decide what can touch. Triggers notice an overlap without blocking it. Springs tie two bodies together with an invisible stretchy connection.
Open page →MAKO v0.1.0 · APIs are documented from the current runtime.
