MAKO RELEASES

See what changed.

Every official version gets a plain-language list of what is new. The top card shows what we are building now; released versions stay below it forever.

MAKO Next

WORK IN PROGRESS

In development

The next MAKO update is being shaped now. Features here may change before release.

  • Physics3D backend selection for MAKO, Jolt, PhysX, and Bullet
  • Readable backend imports such as using JoltPhysics;
  • Foundry validation for optional native physics adapters
  • Physics3D mesh-collider groundwork and clearer collider rules

MAKO v0.1.0

LATEST RELEASE

July 10, 2026

MAKO’s first official release: the language, tools, game packages, and builders come together.

  • Foundry game builder and mko build workflow
  • Physics2D rigid bodies, springs, and the soft-body slime system
  • Physics3D rigid bodies, characters, queries, layers, and triggers
  • Mako2D, Mako3D, MakoUI, Inputs, Audio, Net, and System packages
  • Formatter, REPL, package manager, tests, examples, and full documentation
  • Linux, Windows, macOS, and language-only Web builds